Allows the processing of errors during the execution of the binding. Errors reported here are errors thrown in arrow functions provided to the the different routines of the binder and errors triggered by the command. A binder can have several cummulative 'catch' routines.
The function to process the error caught by the binding during its execution
A clone of the current binder to chain the building configuration.
Configures a linter rule specifically for the binding.
A clone of the current binder to chain the building configuration.
Specifies whether the command must be executed on each evolution of the interaction (if 'when' predicate is ok).
A clone of the current binder to chain the building configuration.
Defines actions to perform when a binding ends. A binder can have several cummulative 'end' routines.
The command to execute on each binding end.
A clone of the current builder to chain the building configuration.
Specifies the logging level to use. A binder can have several cummulative 'log' routines, eg: log(LogLevel.INTERACTION).log(LogLevel.COMMAND)
Rest
...level: readonly LogLevel[]The logging level to use.
A clone of the current binder to chain the building configuration.
Specifies the name of the Interacto binding. This name will be used in the logging system. It should be unique, but no mechanism will check that.
The name of the binding
A clone of the current binder to chain the building configuration.
Specifies the widgets on which the binding will operate. When a widget is added to this list, this widget is binded to this binding. When widget is removed from this list, this widget is unbinded from this binding.
A clone of the current binder to chain the building configuration.
Specifies the node the binding will observe its children. The binding observes its children list, so that additions and removals from it are managed by the binding.
The binding will observe the children of this node.
A clone of the current binder to chain the building configuration.
The default behavior associated to the event will be ignored.
A clone of the current binder to chain the building configuration.
If called, all the events the interaction will process will be consumed and not propagated to next listeners.
A clone of the current binder to chain the building configuration.
Backpressure operation. Instead of emitting all the events, successive events of the same type are factorized modulo a timeout. The timeout is used to send at max one event of the same type in a given duration (the timeout). For example with three mouse moves and a time out of 10ms. The first move is received and processed. The timer starts. A second mouse moves is received at T+5ms. It is for the moment not processed. A third mouse move is received at T+8ms. The second move is finally ignored and this third one not processed yet. At T+10s the third event is finally processed. Based on our own experiments, the given timeout value should be greater than 10ms to throttle some UI events.
The timeout used by the throttle operation. In ms.
A clone of the current binder to chain the building configuration.
Defines how to create the UI command that the binding will produce.
The type of the UI command
The supplier that will return a new UI command on each call.
A clone of the current binder to chain the building configuration.
Defines the anonymous command function to run on command execution
The anonymous command.
A clone of the current binder to chain the building configuration.
Defines how to create the user interaction that the binding will use to create UI commands.
The user interaction type
The user interaction data type
The supplier that will return an instance of the user interaction to use. Called once.
A clone of the current binder to chain the building configuration.
Specifies the conditions to fulfill to initialise, update, or execute the command while the interaction is running. A binder can have several cummulative 'when' routines.
The predicate that checks whether the command can be initialised, updated, or executed.
Optional
mode: WhenTypeThe execution mode of the 'when' predicate. If not defined, the non-strict mode will be used.
A clone of the current binder to chain the building configuration.
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The base interface for building bindings based on non-trivial user interactions (eg DnD) with routines for defining the UI command and the user interaction to use.