Defines a type of state that can receive input events.
Readonly
The FSM that contains the state.
The name of the state.
Visiting the state.
The visitor.
Checks whether the starting state of the fsm is this state. In this case, the fsm is notified about the starting of the FSM.
CancelFSMException
Actions done while entering this state.
CancelFSMException If entering the state leads to a cancelling of the FSM execution.
Uninstall (ie flushes) the state. Useful to clear data. The state must not be used after that.
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Defines a type of state that can receive input events.